In part 1 of managing an esports event from an esports project management standpoint, we looked at a few things that can go wrong. In part 2, I’ll share even more things that can possibly go wrong during the event. Proper esports tournament planning is always crucial so be sure to check out my guide on that too. If you’re looking at a budget or unsure where to start? Be sure to check out my esports tournament budget guide. You’re understaffed and didn’t plan accordingly. You thought you only needed 2 volunteers for your 8 team and 60 person LAN?
So we’ve discussed planning an esports event budget and a few items to look out for. We’ve also discussed planning an esports tournament. If you’re entirely new to esports project management that’s ok too. So now you have the teams, you’ve set a budget and it’s LAN time. All the players have arrived and shit has hit the fan. This will be a part 1, there’s a lot that can happen. Here are some things that can go wrong and what to look out for (I’ve experienced all of them I believe). Some of these are unavoidable but proper planning,
In my latest post, I’m going to give some quick insights into some additional esports project management tips with budgeting & costs of a tournament. I’m not going to discuss revenue generation at this time. That’s for another post. In part 1 of my tutorial of project management in esports, there was a considerable of planning and what to think about when thinking about doing an event. Now we’ve identified the key individuals or who we need, what we need and how much (hopefully) and we need to forecast a budget to see costs. Live event costs are on a