When I started planning esports tournaments almost 10 years ago, I didn’t have much of a clue into a lot of things. It’s one thing to budget out a tournament but it’s another thing entirely to plan for rules and the esports tournament itself! Competitive integrity and rulesets were definitely one of them. I assumed that everyone who wanted to be there was going to play clean and play hard. Back then the tournaments I was hosting were for around $100. The highest tournament i’ve held was for 1000x that at $100,000. The rigor and what’s needed at those levels
In part 1 of managing an esports event from an esports project management standpoint, we looked at a few things that can go wrong. In part 2, I’ll share even more things that can possibly go wrong during the event. Proper esports tournament planning is always crucial so be sure to check out my guide on that too. If you’re looking at a budget or unsure where to start? Be sure to check out my esports tournament budget guide. You’re understaffed and didn’t plan accordingly. You thought you only needed 2 volunteers for your 8 team and 60 person LAN?
So we’ve discussed planning an esports event budget and a few items to look out for. We’ve also discussed planning an esports tournament. If you’re entirely new to esports project management that’s ok too. So now you have the teams, you’ve set a budget and it’s LAN time. All the players have arrived and shit has hit the fan. This will be a part 1, there’s a lot that can happen. Here are some things that can go wrong and what to look out for (I’ve experienced all of them I believe). Some of these are unavoidable but proper planning,